Twain-Faced Deities: Keldain and Melisandra

If a deity’s portfolio represents their wordly spheres of influence, both that which they have control over and that which grants them power, and domains represent the manifestations of the deity’s influence and power, the concept is the… concept around which the deity is based. Diana is divinity. Loki is ego, or perhaps pride. Ankou is duty. Yet none of those concepts are found within the worldy portfolio of those deities. Continue reading

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Twain-Faced Deities for Pathfinder: Braccome and Yolonus

Domains in Pathfinder represent a deity’s worldly manifestation of their otherworldly portfolio. As a result, few pantheons written for the game feature dichotomous deities, or deities that exhibit opposing characteristics. The real world has Shiva, the dual-aspect god of destruction and benevolence, or Dionysus, the god of wine, frivolous or furious, depending on… things. As a thought experiment I listed each domain and gave it an opposite. I then sat on the list for years, recurrently wondering what I should do with it. The result: the Twain-Faced Continue reading

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Shadows Over Mystara Four: That Onward and Upward Feeling

The task of converting a side-scrolling arcade game to a fully-realized adventure module is about as difficult as you might imagine. A basic story outline is provided, a few scenes are provided, and that’s about it. If the conversion is good, it will carry the same “must go forward” feel. I’m tackling this goal in two ways that will hopefully avoid that dreaded railroad label.

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Shadows Over Mystara Part Three: The Reputation Game [Pathfinder]

We’ve seen a reputation mechanic before dozens of times in d20, from the Leadership feat in 3.0 to fame and prestige in Pathfinder. But we’ve never seen it directly influence the outcome of the game.

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Mega Monster Attack!

Whether from the fathoms of the deepest oceans, the infinite reaches of space, or the depths of depraved science, Monsters have invaded Harbor City, and you’re one of them!

megamonsterlogoTake control of the rampaging behemoths whose only goal is the destruction of Harbor City. The city has mustered its defenses to fend you off, and Other monsters want a piece of the action, so be on your guard because monsters don’t like to share! Gain Power to fend off the competition by destroying Harbor City with a Mega Monster Attack!

This is the opening scrawl of my first board game: Mega Monster Attack! The game utilizes a unique(ish) “spot” mechanic, where after you roll a die, the value doesn’t change, and you use those die values to power your monster’s abilities and take out buildings. I’m looking for playtesters – volunteer and I’ll mail you a free playtest copy!

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Shadows Over Mystara Part Two [Pathfinder]

You think you’ve won? My master is more powerful than you can possibly imagine.” -Tel’arin

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Creature Statblock: Migou [Pathfinder]

This beast looks down on you with eyes of cold malice, revealing an intelligence beyond what its bestial form suggests. Continue reading

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NPC Statblock: Warduke [Pathfinder]

Warduke    CR19

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Shadows Over Mystara Part One [Pathfinder]

As you well know, monster raids have only increased. These savages are not only more powerful, but more organized than ever before. I suspect a guiding hand behind them. Find the puppet master. Cut the strings.” -Corwyn Linton Continue reading

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Ye Olde Dorkistan

I’m more or less done updating the site to the easier-to-manage wordpress style blog. Which means there’s a ton of old content that is “cut” from Dorkistan. If you’re looking for things like alternate classes or updated 3.5 classes for Pathfinder, check out the archive. Basically, stuff that has since been rendered obsolete by later developments in whatever game they’re for — which incidentally is all Pathfinder material. (Great minds think alike?)

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