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Ak-ra Ice Warrior

by
Thomas N. Baumbach

Requirements
Race: Ak-ra Halfling
B.A. +3
Craft (Weaponsmithing): 4 ranks
Craft (Iceshaping): 4 ranks
Feats: Exotic Weapon Proficiency [Ice Axe]
On the Glacier of Ice Wall, humanoid races carve a savage existence against a hostile environment and aggressive neighbors. One such race, The Ak-ra Halflings, have managed to escape the notice of the larger world for centuries, but their glacier dwelling neighbors, the Thanoi (Walrus-Men), Ogres, and scattered humanoid tribes know the elusive race as fierce warriors who wield impressive Axes made of ice. The Ice Warriors (Ira) have two types of Ice Axe, the Chât-ra (handaxe) and the Chor-kur (battleaxe). Any feat, ability, or spell, that affects the Ice Axe, affects both of these weapons for the Ice Warrior. The creation of an Ice Axe is a tribal secret only taught to apprentice Ice Warriors, and many of their abilities stem from the creation ritual.
Level Advancement: Ak-ra Ice Warrior
Level
B.A.
Fort
Ref
Will
Base Speed
Temperature Immunity
Cold Resist
Special Abilities
1st
+1
+2
+0
+0
20
5° F (-20°C)
-
Item Creation [Ice Axe], Weapon Focus [Ice Axe]
2nd
+2
+3
+0
+0
25
-10° F (-23°C)
8
Damage Bonus +2d4
3rd
+3
+3
+1
+1
25
-15° F (-26°C)
10
Weapon Finesse [Ice Axe], Weapon Hurling
4th
+4
+4
+1
+1
30
-20° F(-29°C)
13
Damage Bonus +4d415
5th
+5
+4
+2
+2
35
-25° F(-31°C)
15
Improved Critical [Ice Axe], Improved Weapon Hurling
Hit Dice: 1d12

Class Skills: The Ice Warrior's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Wilderness Lore (Wis). Skill Points at each level: 2+ Int modifier.

Exotic Weapon – Melee
Small
Ice Axe Chât-ra: Cost: 3000 gp (120xp) Damage: 1d4 Critical: x3 Weight: 3lb. Type: Slashing
Medium
Ice Axe Chor-kur: Cost 3500 gp (140xp) Damage: 1d6 Critical: x3 Weight: 5lb. Type: Slashing

Unless magically enchanted, an Ice Axe will melt in temperatures above 35° F in about one hour. A melting Ice Axe losses its bond with its owner (and thus the owner loses all associated abilites).
Weapon and Armor Proficiency: An Ice Warrior is proficient with all simple and martial weapons, light armor, medium armor and shields.

Item Creation [Ice Axe]: The Ira ritual for creating an Ice Axe involves retrieving ice from the namesake of the great Glacier, Icewall. Runes, chanting, and meditation along with forging of the weapon itself create an axe that is bonded to its creator. An Ice Warrior must spend 1/25 of the items total GP creation price in XP to create a permanent ice axe, and create its bond. An additional 500xp allows the creator to bond the weapon to another person, who must be present during the creation process. (GP is used only to calculate the cost of XP, there are no other costs to the Ice Warrior.)

Weapon Finese: [Ice Axe]: An Ice Warrior may add his dexterity modifier instead of his strength modifier to melee attacks with his bonded Ice Axe, despite the size of the weapon.

Damage Bonus: An Ice Warrior has an intimate knowledge of his weapon’s capabilities, and the more he uses it the more in tune he becomes with his weapon. The Ice Warrior must perform a daily maintenance ritual (10 min. per die) with his bonded weapon(s) to receive this bonus. Anytime an Ice Warrior is denied his dexterity bonus to AC he also loses his Damage Bonus.