Alternate Favored Enemy
| Level | I | II | III | IV | V |
|---|---|---|---|---|---|
| 1st | +2 | -- | -- | -- | -- |
| 2nd | +2 | -- | -- | -- | -- |
| 3rd | +2 | -- | -- | -- | -- |
| 4th | +2 | -- | -- | -- | -- |
| 5th | +2 | +4 | -- | -- | -- |
| 6th | +2 | +4 | -- | -- | -- |
| 7th | +2 | +4 | -- | -- | -- |
| 8th | +2 | +4 | -- | -- | -- |
| 9th | +2 | +4 | -- | -- | -- |
| 10th | +2 | +4 | +6 | -- | -- |
| 11th | +2 | +4 | +6 | -- | -- |
| 12th | +2 | +4 | +6 | -- | -- |
| 13th | +2 | +4 | +6 | -- | -- |
| 14th | +2 | +4 | +6 | -- | -- |
| 15th | +2 | +4 | +6 | +8 | -- |
| 16th | +2 | +4 | +6 | +8 | -- |
| 17th | +2 | +4 | +6 | +8 | -- |
| 18th | +2 | +4 | +6 | +8 | -- |
| 19th | +2 | +4 | +6 | +8 | -- |
| 20th | +2 | +4 | +6 | +8 | +10 |
| Abberation | Humanoid (other) |
| Animal | Magical Beast |
| Construct | Monstrous Humanoid |
| Dragon | Ooze |
| Fey | Outsider (air) |
| Humanoid (aquatic) | Outsider (chaotic) |
| Humanoid (dwarf) | Outsider (earth) |
| Humanoid (elf) | Outsider (evil) |
| Humanoid (giant) | Outsider (fire) |
| Humanoid (goblinoid) | Outsider (good) |
| Humanoid (gnoll) | Outsider (lawful) |
| Humanoid (gnome) | Outsider (native) |
| Humanoid (halfling) | Outsider (water) |
| Humanoid (human) | Plant |
| Humanoid (orc) | Undead |
| Humanoid (reptilian) | Vermin |
Replace the ranger's favored enemy ability with the following text.
Favored Enemy (Ex): A ranger learns to fight against specific creatures that he has studied or trained against. A ranger begins with one favored enemy slot, as shown on the Favored Enemy Slots table. At first level, a ranger gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against one creature type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against that creature type. A ranger may make Knowledge skill checks untrained when attempting to identify creatures of that type.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may gains access to more powerful favored enemy slots, as detailed on the Favored Enemy Slots table.
Each time the ranger gains favored enemy slot (including at 1st level), he selects creature types from the list presented on the Favored Enemy Types table. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the Favored Enemy Types table. (Note that there are other types of humanoid to choose fromthose called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
The ranger can spend a day (8 hours) in training, study, or research refocusing a favored enemy slot. During this time, the ranger does not have access to the favored enemy slot he is refocusing. At the end of this refocusing day, the ranger must make a Survival check. The DC of this check is 15 + (the favored enemy bonus of the slot the ranger is refocusing x 2) to confirm the refocusing. The ranger does not get his favored enemy bonus on this Survival check. If successful, the chosen favored enemy slot is refocused: the old favored enemy is lost, replaced by the new one. If the Survival check fails, the ranger retains the old favored enemy bonuses (which he once again has access to). If the ranger fails an attempt to refocus on a specific creature type, then attempts to refocus on that enemy again within one week, he gains a +5 circumstance bonus to Survival to confirm a refocusing. If the ranger attempts to refocus a favored enemy slot on a creature type he has had as a favored enemy before, he can do so with only a half-day of training, study, or research (4 hours).
New Favored Enemy Feats
The following feats expand the above favored enemy mechanic.
Prerequisite 5th Level Ranger
Benefit You can refocus a favored enemy slot with 1 hour of study, training, or research. You can refocus a favored enemy slot on a creature type you had as a favored enemy before with 10 minutes of focused meditation.
Normal It takes 8 hours to refocus a favored enemy slot to a new creature, and 1 hour for a creature you've had as a favored enemy before.
Prerequisite 5th Level Ranger
Benefit You permanently lose your favored enemy slot I (+2). In exchange, you can use a standard action to make a Survival check (DC 15 + creature's CR) to gain a +2 favored enemy bonus against a creature within 60 feet. The creature cannot be of a creature type that is currently one of your favored enemies. The bonus gained from this feat only applies to the specified creature, not a generic creature type. You gain this bonus for a number of minutes equal to your ranger level.
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