Mindflare (Il'ith'id)

This humanoid's flesh is rubbery, glistening with a green slime. The creature's head looks like a tentacled sea creature with bloated white eyes.
XP 2,400
LE Medium abberation (Il'ith'id)
Init +6; Senses darkvision 60 ft.; Perception +18
Defense
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 44 (8d8+8)
Fort +3, Ref +4, Will +9
SR 17
Offense
Speed 30 ft.
Melee 4 tentacles +9 (1d4+1) plus grab
Special mind blast, extract
Spell-Like Abilities CL (8th); DC 13 + spell level
At Will charm monster, detect thoughts, levitate, plane shift, suggestion
Statistics
Str 12, Dex 16, Con 12, Int 19, Wis 17, Cha 17
Base Atk +6; CMB +9 (+13 grapple); CMD 19
Feats Combat Casting, Improved Initiative, Weapon Finesse, Quicken Spell-like Ability (mind blast)
Skills Bluff +11, Diplomacy +11, Disguise +11, Intimidate +14, Knowledge (planes) +15, Perception +18, Sense Motive +11, Spellcraft +8, Stealth +14
Languages telepathy 100 ft., Undercommon, Common, Infernal, Abyssal, Terran, Dwarven
Il'ith'id Subtype: Il'ith'ids are a race of subterranean abberations, bent on world domination. An Il'ith'id possesses the following traits (unless otherwise noted in the creature's entry).
- Darkvision 60 ft. and low-light vision.
- Telepathy 100 ft.
- Spell Resistance (usually equal to CR +11)
- +4 racial bonus on Perception and Spellcraft; Spellcraft is a class skill for Il'ith'ids
- Mind Blast (Sp) See stat block. Mind blast is equivalent to a 4th-level spell.
- Extract (Ex) and Grab (Ex) see stat block.
Ecology
Environment The Darklands
Organization any
Treasure Double
Special Abilities
Mind Blast (Sp) swift; 60-ft. cone; DC 17; This psionic attack stuns any creature caught within the blast (Will negates). Each round on its turn, an affected creature may attempt a new saving throw to end the effect. The save is Charisma-based.
Grab (Ex) A mindflare's grab works against creatures of any size, so long as the mindflare has a method of reaching the creature's head.
Extract (Ex) Each round that the mindflare begins grappling a foe, it can choose to deal 4d4+4 Intelligence damage; this ability replaces the normal grapple option to deal damage.
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