Magic Armors
Armor Special Abilities
| Season | Color | Decoration |
|---|---|---|
| Spring | Light Green | Aspen Leaves |
| Summer | Gold | Sunflowers |
| Autumn | Burnt Sienna | Oak Leaves |
| Winter | White | Snowflakes |
Elfmake: Elfmake armor is adorned with the trappings of its namesake, easily identifiable to anyone passably familiar with items crafted by elves. Only non-metal armors can made elfmake. In a natural environment, elfmake armor changes color and adornment, matching the environment according to the season (see Table: Elfmake Armor), and granting the wearer a +5 Stealth bonus.
Aura Faint transmutation; CL 5th; Craft Magic Arms and Armor, disguise self; Price +2,000 gp.
Aura Faint transmutation; CL 5th; Craft Magic Arms and Armor, disguise self; Price +2,000 gp.
Specific Armors
Aura moderate transmutation; CL 10th
Slot armor; Price 45,000 gp; Weight 15 lbs.
Slot armor; Price 45,000 gp; Weight 15 lbs.
Description
This suit of +2 hide armor is crafted from the thick, furry skin of a worg, and enchanted to grant the wearer the ability to polymorph into a worg once per day, as per the beast shape III spell. The wearer can remain in worg form for as long as desired, but once he returns to normal, he cannot become the worg again that day.
Construction
Requirements Craft Magic Arms and Armor, beast shape III; Cost 22,500 gp
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