Category Archive: Graphic Design

Gauntlet (Slayer Edition) Wizard Guide

I’ve had this game since it came out (or thereabouts), but only recently started playing it. Hoo boy is this game fun; they really tapped in to what made the original arcade game exciting and addictive, while incorporating modern actin rpg elements. My favorite character is probably the Elf, but the character I *want* to love the most is the Wizard.

After several frustrating attempts to play the Wizard (solo), I Googled around for a guide to playing Merlin. I can’t say there’s nothing out there, but I can say what’s out there isn’t terribly impressive on the graphical front. And while I certainly appreciate people compiling his button combinations and talking about how to use his spells, I needed something more comprehensive when it comes to actually learning the combos.

Merlin’s Spellbook

The nine spells can be separated into three categories: Offense, Protection, and Utility. Mastering the basic spells allows you to unlock the potential of Merlin’s other weapons.

Offense: Fire Ball or Lightning Chain will be your bread and butter damage spells. Flame Bomb is your best area damage spell, but learning its range can be challenging. Polar Ray does significant damage after a few seconds, but you’re immobile the whole time; this spell is best used in conjunction with Static Sphere.

Protection: Glacial Cascade can give you time to escape, and Static Spheres will protect a small area from most attacks, but your big escape spell is Ember Wave, which teleports you a long distance and ignites any enemies in your path.

Utility: Static Sphere creates a bubble that pushes enemies back; use this to block tight spaces and give yourself some breathing room. Glacial Cascade freezes the  enemies directly in front of you and creates impassable terrain (out of frozen enemies). Thunder Fist has a short recharge and knocks some enemies back, but is mostly useful for breaking props.  Frozen Orb is perhaps the most useful crowd control spell, but it’s difficult to target and has a long casting time.

Sinister Sentience

This book replaces the ice spells with more damage-oriented fire spells. Using Sinister Sentience removes most crowd control options, but adds significant damage output. In addition to damage, every Sinister Sentience spell ignites enemies.

Endritch’s Mystic Sphere

This orb replaces the fire spells with more mobile-friendly spells. Flarebolts is a rapid-fire spell that Merlin can cast while moving and is useful for dealing damage on the run, and Energorbs creates a barrier that protects Merlin and damages enemies that come into contact with an orb.

The Hollow Chapters

This book replaces the lightning spells with spells that offer more utility. Gravity Well pulls enemies in, bunching them up and slowing them, making them vulnerable to area damage. Void Torrent deals little damage, but significantly slows close enemies. Nether Cloak turns Merlin and nearby allies invisible for a short time.

Ivalice Campaign Setting: Races

This is sure, by far, to be the most polarizing chapter of the book. Liberties were taken. Regrets were ignored.

Suffice to say that the source games weren’t written with consistency and world building in mind. That’s how you end up with several races without gender differentiation and overwhelming prejudices and stereotypes. In reconciling these “problems,” I made some stuff up. Beyond that, there are some hints at how I’ve imported other aspects from the video games that will undoubtedly raise some eyebrows.

Download Chapter 2: Races

Well of Wounded Souls

I came across an old entry of mine for the one-page dungeon contest. I believe this was my 2010 entry. If memory serves, I was disqualified for not including a Creative Commons license link. The contest has since fallen off my radar, but I remember it being a fun exercise. Read the rest of this entry >>

post by sultan | | 0

Ivalice Campaign Setting: Prestige Classes

MustadioThe bulk of the work in improving the previously existing material so that it is of professional quality is in rewriting the geography and history chapters—and deciding just what to keep and what to toss. But no one turns to those pages first. At least, Pathfinder players don’t! Crunch sells, after all.

Here, then, is the prestige class chapter. The classes here are drawn solely from the Final Fantasy Tactics line. Other games will be represented eventually—I’m thinking a Vagrant class will be fun—but I have to finalize how much of those games is being included.

Ivalice Campaign Setting Chapter Six: Prestige Classes


Ivalice Campaign Setting: Backgrounds

AgriasFinal Fantasy Tactics is one of my favorite games. A while back, a campaign setting write up for this universe appeared on the forums (link). The write up was a combination of house rules and fiction (some fan, some ripped from the game itself). Some of the fiction also included lore from other “Ivalice” games: Final Fantasy XII, and Vagrant Story. It was amateur, but it was appealing.

I took what had been created and formed it into something you might see from a 3rd-party publisher. I added lore from all the Ivalice games, including Final Fantasy Tactics Advance, and A2 Grimoir of the Rift. The whole package requires a ton of rewriting and editing, but here’s a sample chapter to tide you over.

Ivalice Campaign Setting Chapter 3: Character Backgrounds

Shadows Over Mystara Part Two [Pathfinder]

You think you’ve won? My master is more powerful than you can possibly imagine.” -Tel’arin

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post by sultan | | 4

PreGens For Pathfinder (One)

Increasingly I’ve found myself in need of pre-gens for testing and one-shots for Patfhinder™. Originally, I had only four pre-gens (Crassus, Greldon, Dimsdale and Lucia) characters from my favorite arcade game: The Tower of Doom.* Eventually I needed more, so I added the characters from the follow up arcade game: Shadow Over Mystara.**

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New L-Board: The Drive In [LNOE]

This custom L-board for Last Night On Earth contains the following buildings: Drive-In Lot, Drive-In Screen, Rec Center. The Drive-In Lot has a unique “pick up” ability, allowing Heroes a chance to find some Keys after killing a Zombie.

This map was inspired by an idea from my friend, Rich Pizor.

Printing: I print my maps on a wide-format machine. Take this file to any print place (Kinkos, Staples, etc.) to get this printed at the right size on one piece of paper. Otherwise, use tile printing with 11×17 paper. Get some matte board or project board from a hobby or art store (Micheal’s, Hobby Lobby), get some spray adhesive, stir briskly for 2-3 minutes.

Bishop Tane: Summoner of the Mercenaries

Drawing high prices from demanding summoners, Rel-Tomash Tane commander of mercenaries, is a dovout man, frustrated with despots and freedom-fighters and their frivolous use of the power they wield. The one-time apprentice of the wizard Magos, Tomash has traveled the known world in search of a power to rival that of the summoning stones. Read the rest of this entry >>

Wax Museum: New Board for LNOE

This custom L-tile for Last Night On Earth contains the following buildings: Rose Garden, Fruit Stand, and Wax Museum. Read the rest of this entry >>