#1
Step One: Knowledge
There is a lot of jargon when talking about decks. You can find definitions of most of the terms used on the Star Wars Epic Duels wiki.
Other terms, which might not be ED universal (but probably should be), will themselves be links to the definition.
Throughout this series, I refer to both Special and Power Combat cards as Talent cards.
Other terms, which might not be ED universal (but probably should be), will themselves be links to the definition.
Throughout this series, I refer to both Special and Power Combat cards as Talent cards.
So you have a great idea. The question is how to make a deck out of it. You could just put your idea on cards and call it a day, but it's doubtful anyone will take your idea seriously. The first thing you need to do with
your idea is put it on the shelf. You need to know how Epic Duels decks
are built, then you can pick your idea back up and put it into a deck.The
most basic structure of an ED deck is this:
- 10 Major basic combat cards
- 9 Minor basic combat cards
- 12 talent cards
There are tons of vairations within this basic structure, but that's
for later. We will begin with basic combat cards. The core Hasbro game
has 4 basic decks for majors and 2 basic decks for minor characters. Major
character decks are distinguished by a color code. The 4 basic major character
decks are Blue, Green, Red, and Yellow. The yellow deck is the most unique
of these; it is the only ranged deck, and it has one official variant (Yellow+).
Minor character decks are broken into two categories, Strong Ranged and
Weak Ranged, and there are 3 variations in the Strong category, designated
by the plus (+ and ++) sign.
There are also several custom decks, used to fill in the gaps where
Hasbro decks don't go. For major characters, the decks mentioned above
along with the Orange, Purple, Aqua, and Brown decks. For minor characters
there is Strong Melee, Strong+ Melee, and Weak Melee. The following section
discusses the intended archetype behind each deck. You don't need to be
intamately familiar with every deck, but knowing what deck represents your
character's combat style will help it fit in with the rest of the ED universe.
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3/3
3/3
2/3
2/4
2/4
1/4
5/1
5/1
4/1
4/2
4/2
3/3
2/3
2/3
1/4
1/4
5/1
4/1
4/1
4/2
4/2
3/2
2/3
2/3
1/4
1/4
4/2
4/2
4/2
4/2
3/3
3/3
2/4
2/4
1/4
1/5
5/1
4/1
4/1
3/1
3/2
3/2
2/3
2/3
1/4
1/4
5/1
5/1
5/1
5/1
4/1
4/2
4/2
3/2
2/3
1/4
4/1
4/1
4/1
3/1
3/1
3/2
2/2
2/2
1/4
1/4
Aqua Deck
The aqua deck is the custom basic combat deck for defensive Jedi/Sith
type characters. Your deck should use aqua if your major character is a
force user, trained in combat, but known for defense rather than all-round
ability or offensive presence. The EU has
one character with an aqua deck: Corran
Horn.
Blue DeckThe blue deck is the basic combat deck for well rounded Jedi/Sith type
characters. Your deck should use the blue deck if your main character is
a force user known for mixing it up in the thick of combat. Hasbro characters
that use this deck are Count Dooku, Mace Windu, and Obi-Wan Kenobi.
Brown DeckThe brown deck is the basic combat deck for untrained, but still tough,
or self-trained melee fighters. Some consider this the creature deck. Your
deck should use the brown deck if your main character is a creature or
a tough melee oriented character without the training of a Jedi or Sith.
Some custom decks that use the brown deck are Jabba
the Hutt and the Wampa.
Green Deck
The green deck is the basic combat deck for defensive Jedi/Sith type
characters. Your deck should use the green deck if your main character
is a force user known for mastery of combat; many people think the green
deck is also the deck to assign to heads of major organizations, like the
Jedi Order or the Galactic Empire. Hasbro characters that use this deck
are Emperor Palpatine and Yoda.
Orange Deck
The orange deck is the basic combat deck for highly trained ranged
characters with some melee combat skill. Your deck shoud use the orange
deck if the major character uses a blaster as his/her main weapon and has
recieved Jedi/Sith training. The EU has
two characters that use an orange deck: Kyle
Katarn and Prince
Xizor.
Red Deck
The red deck is the basic combat deck for offense oriented Jedi/Sith
type characters.Your deck should use the red deck if your main character
is a force user known for dominating in the thick of combat. Hasbro characters
that use this deck are: Anakin Skywalker, Darth Maul, Darth Vader, and
Luke Skywalker.
Yellow Deck
The Yellow deck is the basic combat deck for major characters who rely
on blasters as their main weapon; ranged attackers. Your deck should use
the yellow deck if your main character uses a blaster, or some other ranged
weapon; many people think the yellow deck is the ideal deck for fringe
types, those not associated with any specific organization. Hasbro characters
that use this deck are Boba Fett and Jango Fett. Han Solo uses a variant
yellow deck called Yellow+ that replaces a 2/2 with a 2/3.
Sultan's Design Notes
There is a fairly new concept for Epic Duels, uncovered on the ED Forums, about using the color decks for minor characters. To do this, you simply "cut off" the top-most card of the deck. Thus a "minor blue" has only one 5/1 card, a "minor red" has only three 5/1 cards.
This novel approach is a great idea for personality decks - especially of the melee type; you get the same variation in archetype that you do with the major decks, without worrying about creating an unbalancing deck for your minor character.
There is a fairly new concept for Epic Duels, uncovered on the ED Forums, about using the color decks for minor characters. To do this, you simply "cut off" the top-most card of the deck. Thus a "minor blue" has only one 5/1 card, a "minor red" has only three 5/1 cards.
This novel approach is a great idea for personality decks - especially of the melee type; you get the same variation in archetype that you do with the major decks, without worrying about creating an unbalancing deck for your minor character.
Strong Ranged
The strong ranged deck is the basic combat deck for two different typs
of minor characters: personalities and well-trained generics, both of which
rely on blasters as their main weapon. Your deck should use the stronge
ranged deck if you minor character(s) rely on blasters as their main weapon.
Even if your minor character isn't necessarily combat oriented (like Padme),
the basic strong ranged deck is ok. Hasbro characters that use the strong
ranged (or a variant) are Chewbacca, Greedo, Padme Amidala, Princess Leia,
Royal Guards, Super Battle Droids, and Zam Wessel.
4/1• 4/1• 3/1• 3/1• 3/2• 2/3• 2/3• 1/4• 1/4•
Sultan's Design
Notes
Determining which deck belongs to which minor character can be difficult. I certainly don't think rebel troopers are any tougher than clone troopers, but in my Admiral Ackbardeck the rebel troopers have the Strong Ranged deck.
I justify that choice based on two things: the Ackbar deck I made needs the support of a Strong minor deck, and I stuck the word "Elite" in front of rebel to designate the trooper's theoretical extra training.
There is one hard and fast rule you can go by though: if your minor character is a personality, they at least get a Strong deck. Not even an old and decrepit Yoda or Ponda Baba deserve a weak deck.
Determining which deck belongs to which minor character can be difficult. I certainly don't think rebel troopers are any tougher than clone troopers, but in my Admiral Ackbardeck the rebel troopers have the Strong Ranged deck.
I justify that choice based on two things: the Ackbar deck I made needs the support of a Strong minor deck, and I stuck the word "Elite" in front of rebel to designate the trooper's theoretical extra training.
There is one hard and fast rule you can go by though: if your minor character is a personality, they at least get a Strong deck. Not even an old and decrepit Yoda or Ponda Baba deserve a weak deck.
Strong Melee
The strong melee deck is the basic combat deck for minor characters
with Jedi/Sith quality training. Often such characters use lightsabers
or similarly powerful weapons of close-combat. This deck is intended for
well-trained, elite close-combat characters. The Strong Melee deck consists
of the following attack/defense basic cards. The strong+ melee (a 5/1 instead
of a 4/1) deck is commonly called the strong melee deck, because it is
more commonly used. The EU uses the
strong+ melee deck for Yuuzhan Vong warriors and Jedi Knights.
4/1• 4/2• 4/2• 3/2• 3/3• 3/3• 2/3• 1/4• 1/4•
Weak Melee
The weak melee deck is the basic combat deck for generic minor characters
who rely on vibroblades or similar close-attack weapons. Your deck should
use the weak melee minor deck if you minor characters are rank and file
soldiers (or untrained generic characters) that rely on melee weapons.
3/1• 3/1• 2/1• 2/1• 1/2• 1/2• 1/2• 1/2•
Weak RangedThe weak ranged deck is the basic combat deck for generic minor characters
who rely on blasters as their main weapon. Your deck should use the weak
ranged deck if you minor characters are rank and file troops who use blasters.
Hasbro decks that use the weak ranged deck are Battle Droids, Clone Troopers,
and Stormtroopers.
3/1• 3/2• 3/2• 2/2• 2/2• 2/2• 1/3• 1/3•
So now you have an understanding of which character type belongs to
which deck. Be careful if you choose not to follow the standard format
or make deck types not presented here. Such changes are easy to make, but
often have results far beyond - and far worse than - what you expect. Then
again, none of the custom decks would exists if everyone had stuck to the
original guidlines. For your first deck, I recommend using the standard
card distribution, and the deck types presented here. If later you discover
the deck doesn't have the right feel, you can always change it. In the
next Design This!, I'll talk about designing your talent cards;
time to take your idea off the shelf!

