This is sure, by far, to be the most polarizing chapter of the book. Liberties were taken. Regrets were ignored.
Suffice to say that the source games weren’t written with consistency and world building in mind. That’s how you end up with several races without gender differentiation and overwhelming prejudices and stereotypes. In reconciling these “problems,” I made some stuff up. Beyond that, there are some hints at how I’ve imported other aspects from the video games that will undoubtedly raise some eyebrows.
Download Chapter 2: Races
The bulk of the work in improving the previously existing material so that it is of professional quality is in rewriting the geography and history chapters—and deciding just what to keep and what to toss. But no one turns to those pages first. At least, Pathfinder players don’t! Crunch sells, after all.
Here, then, is the prestige class chapter. The classes here are drawn solely from the Final Fantasy Tactics line. Other games will be represented eventually—I’m thinking a Vagrant class will be fun—but I have to finalize how much of those games is being included.
Ivalice Campaign Setting Chapter Six: Prestige Classes
Final Fantasy Tactics is one of my favorite games. A while back, a campaign setting write up for this universe appeared on the Paizo.com forums (link). The write up was a combination of house rules and fiction (some fan, some ripped from the game itself). Some of the fiction also included lore from other “Ivalice” games: Final Fantasy XII, and Vagrant Story. It was amateur, but it was appealing.
I took what had been created and formed it into something you might see from a 3rd-party publisher. I added lore from all the Ivalice games, including Final Fantasy Tactics Advance, and A2 Grimoir of the Rift. The whole package requires a ton of rewriting and editing, but here’s a sample chapter to tide you over.
Ivalice Campaign Setting Chapter 3: Character Backgrounds