Tag Archive: game design

Ivalice Campaign Setting: Races

This is sure, by far, to be the most polarizing chapter of the book. Liberties were taken. Regrets were ignored.

Suffice to say that the source games weren’t written with consistency and world building in mind. That’s how you end up with several races without gender differentiation and overwhelming prejudices and stereotypes. In reconciling these “problems,” I made some stuff up. Beyond that, there are some hints at how I’ve imported other aspects from the video games that will undoubtedly raise some eyebrows.

Download Chapter 2: Races

Well of Wounded Souls

I came across an old entry of mine for the one-page dungeon contest. I believe this was my 2010 entry. If memory serves, I was disqualified for not including a Creative Commons license link. The contest has since fallen off my radar, but I remember it being a fun exercise. Read the rest of this entry >>

Best Monster of All Time: D&D 30-Day Challenge, Day 22

The gelatinous cube. Read the rest of this entry >>

Immortals: D&D 30-Day Challenge

Favorite Outsider/Immortal? Please. The alignment-based outsiders and demi-gods are predictable carbon copies: angels, archons, demons, devils, etc. Fine, fine, modrons are cool and there’s some interesting Immortals in Mystara, but who’s really ever put any thought into a favorite? (I am, of course, disregarding full-fledged deities, since that was an earlier topic, day 6.)

Instead I’m continuing my Twain-Faced line of deities, introduced here. The more I work on this concept, the more I like it for representing “dawn of the world” type deities.

The latest installment is an interesting one: Charm and Liberation.
Read the rest of this entry >>

post by sultan | | 0

Ivalice Campaign Setting: Prestige Classes

MustadioThe bulk of the work in improving the previously existing material so that it is of professional quality is in rewriting the geography and history chapters—and deciding just what to keep and what to toss. But no one turns to those pages first. At least, Pathfinder players don’t! Crunch sells, after all.

Here, then, is the prestige class chapter. The classes here are drawn solely from the Final Fantasy Tactics line. Other games will be represented eventually—I’m thinking a Vagrant class will be fun—but I have to finalize how much of those games is being included.

Ivalice Campaign Setting Chapter Six: Prestige Classes


Ivalice Campaign Setting: Backgrounds

AgriasFinal Fantasy Tactics is one of my favorite games. A while back, a campaign setting write up for this universe appeared on the Paizo.com forums (link). The write up was a combination of house rules and fiction (some fan, some ripped from the game itself). Some of the fiction also included lore from other “Ivalice” games: Final Fantasy XII, and Vagrant Story. It was amateur, but it was appealing.

I took what had been created and formed it into something you might see from a 3rd-party publisher. I added lore from all the Ivalice games, including Final Fantasy Tactics Advance, and A2 Grimoir of the Rift. The whole package requires a ton of rewriting and editing, but here’s a sample chapter to tide you over.

Ivalice Campaign Setting Chapter 3: Character Backgrounds

Twain-Faced Deities: Keldain and Melisandra

If a deity’s portfolio represents their wordly spheres of influence, both that which they have control over and that which grants them power, and domains represent the manifestations of the deity’s influence and power, the concept is the… concept around which the deity is based. Diana is divinity. Loki is ego, or perhaps pride. Ankou is duty. Yet none of those concepts are found within the worldy portfolio of those deities. Read the rest of this entry >>

Twain-Faced Deities for Pathfinder: Braccome and Yolonus

Domains in Pathfinder represent a deity’s worldly manifestation of their otherworldly portfolio. As a result, few pantheons written for the game feature dichotomous deities, or deities that exhibit opposing characteristics. The real world has Shiva, the dual-aspect god of destruction and benevolence, or Dionysus, the god of wine, frivolous or furious, depending on… things. As a thought experiment I listed each domain and gave it an opposite. I then sat on the list for years, recurrently wondering what I should do with it. The result: the Twain-Faced Read the rest of this entry >>

Shadows Over Mystara Four: That Onward and Upward Feeling

The task of converting a side-scrolling arcade game to a fully-realized adventure module is about as difficult as you might imagine. A basic story outline is provided, a few scenes are provided, and that’s about it. If the conversion is good, it will carry the same “must go forward” feel. I’m tackling this goal in two ways that will hopefully avoid that dreaded railroad label.

Read the rest of this entry >>

Shadows Over Mystara Part Three: The Reputation Game [Pathfinder]

We’ve seen a reputation mechanic before dozens of times in d20, from the Leadership feat in 3.0 to fame and prestige in Pathfinder. But we’ve never seen it directly influence the outcome of the game.